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teens

Rasha Alqahtani, an 18-year-old from Riyadh, Saudi Arabia, won a third award in the behavioral and social sciences category of the Regeneron International Science and Engineering Fair for her prototype of a video game feature to assess anxiety. In addition to her STEM research, Alqahtani is a poet and artist.

Innovation for Good: Game Changers

This Teenager Is Developing a Video Game That Assesses Your Mental Health

Rasha Alqahtani, an 18-year-old from Saudi Arabia, is determined to help her peers learn about their anxiety—in the wildly popular setting of ‘Minecraft’

Through Smithsonian programs, like ARTLAB and the National Youth Summit, museum educators demonstrate how adult mentors can elevate the voices of teens in their communities.

Smithsonian Voices

How Educators Can Boost and Activate Teen Voices

Amplify the voices of teens, share their suggestions on how to support young leaders’ efforts without disrupting their individual agency

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