Innovation for Good: Game Changers
This Teenager Is Developing a Video Game That Assesses Your Mental Health
Rasha Alqahtani, an 18-year-old from Saudi Arabia, is determined to help her peers learn about their anxiety—in the wildly popular setting of ‘Minecraft’
How Educators Can Boost and Activate Teen Voices
Amplify the voices of teens, share their suggestions on how to support young leaders’ efforts without disrupting their individual agency
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