Around the Mall & Beyond
To teach elementary school science, says the ten-year-old National Science Resources Center, there is nothing better than getting young hands on simple experiments to learn more about the world
- By Michael Kernan
- Smithsonian magazine, September 1995, Subscribe
(Page 3 of 5)
There are 24 tokens representing teachers, school superintendents, parents, school board members and local business people. The idea is to progress from wanting "Information" to expressing "Interest" and on to a total commitment to the program — in this case, hands-on science.
Some of the 24 token figures are described in the accompanying handouts as gung-ho from the start; others are born resisters. Each team works independently, taking as many turns as it wants. First, the team decides on one of several options: to chat up individuals, to hold a special assembly, to approach the school board, to attempt a film fair or demonstration. Then the team's runner takes its proposed strategy, along with the required fees (from a supply of plastic coins representing the budget), to the judges. The judges send back a response that has been worked out from a formula, translating the proposal into so many moves on the board for one, several or many tokens. For example, a school assembly, if called too soon in the game, might prove a bust, while the same tactic later on could move everybody ahead. Gradually the 24 tokens, or most of them, move across the board — elementary teachers and business people usually in the lead, naysayers lagging behind — to produce a final score measured in student benefits.
"It's about persistence," said Sally Goetz Shuler, the NSRC's deputy director for development, external relations and outreach, and a key leader of the Institute. "It shows you what you have to do to bring about change. Also, you learn that the object is not just to convert staff but to benefit students."
Certainly the team members seemed to get the message as they worked feverishly against the clock to gain the backing of administration leaders, varying their approach when necessary, trying to reach the critical mass of opinion that means an idea's time has come.
The game is fascinatingly realistic, and more than one player remarked that it should be computerized and adapted to city government and other situations where one person's bright idea is not enough because it requires the approval of a whole apparatus of administrators, elected leaders and assorted defenders of the status quo.
To me, one of the game's most interesting points has been the perception, early on, that administrators and community business leaders should be added to the process.
"In '89, when I was a participant," said Scott Stowell, "they didn't have anyone from the central office of administrators as part of the team. We had just the principal from Spokane, myself and another teacher. The districts are structured with a hierarchy of authority, and it was hard for us to get quickly the level of support that we needed."
So the Institute started inviting superintendents and scientists and business leaders from the community, making them part of the solution rather than part of the problem.
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