AMERICA'S ANNUAL CELEBRATION OF BOUNDLESS CURIOSITY

Smithsonian recognizes the extraordinary power of museums and other cultural institutions to provide visitors with insight and inspiration. This event represents a commitment to boundless curiosity and the pursuit of knowledge wherever you are.

The objective of Museum Day Live! goes beyond getting visitors through our doors. This effort is meant to empower and help advance the hopes and ambitions of the public, particularly middle schoolers, high schoolers, and those in their early 20’s. More than being a token field trip, museums and cultural institutions can provide that spark for young people that lives on past their visit.

Minecraft Castle

LESSON PLANS FEATURING MINECRAFT: EDUCATION EDITION

This year, Museum Day Live! features special interactive lesson plans created by Smithsonian in partnership with Microsoft using Minecraft: Education Edition. These lesson plans are designed to stimulate STEM activities in a variety of settings.

In the links below, you will find resources, suggestions, and methods to prepare for Museum Day Live! and also sample activities to provide you with ideas to implement the program at your institution. As the model for museum visitation has shifted from objects in a room to a more engaging experience, we hope these extensions will be a springboard for your museum to reach broader audiences, discover new ways to frame your collections, and keep the experience alive after your guests leave the museum.



THE MUSEUM IDEA PDF
CATEGORIES: Culture, Art, Science, History
AGES: Primary (5 - 8 years old), Intermediate (9 - 12 years old), Middle School (12 - 15 years old)
OBJECTIVE: Plan your own "Museum of Me"

THE UNIVERSE: An Introduction PDF
CATEGORIES: Science
AGES: Intermediate (9 - 12 years old), Middle School (12 - 15 years old)
OBJECTIVE: Explore the observable universe. Think about the size of space and where we fit in.

BUILDING UP, Breaking Down PDF
CATEGORIES: History, Science
AGES: Primary (5 - 8 years old), Intermediate (9 - 12 years old)
OBJECTIVE: Explore how buildings age. Discover how physical breakdown (such as rock fracture), chemical weathering, and pollution are all key ingredients in this discussion of the geology of the built environment.



BEGIN YOUR MINECRAFT JOURNEY
Download the trial at aka.ms/beginhere
Join our community at aka.ms/joinus
Learn to Play via our Tutorial at aka.ms/learntoplay
Start a conversation using @playcraftlearn and #MinecraftEdu

Lesson plans built with

We at Smithsonian and Minecraft: Education Edition cannot wait to see what you create!

These lesson plans and the Minecraft: Education Edition extensions are designed to work at your museum whether or not your museum has a Minecraft: Education Edition membership.