The End of the Game, a Mystery in Four Parts
In a first-hand account of participating in an alternative reality game, one player gets caught up in the challenge
- By Anika Gupta
- Smithsonian.com, December 22, 2008, Subscribe
The Luce Foundation Center is a three-story exploratorium located in the top levels of the American Art Museum. The final quests in "Ghosts of a Chance" took place here on October 25. Nearly 250 people participated. Georgina Goodlander
Three months ago, I wrote an article for Smithsonian magazine about "Ghosts of a Chance," the new alternate reality game at the Smithsonian American Art Museum's (SAAM) Luce Foundation Center.
With Ghosts, SAAM became the first major American museum to host such a game. Georgina Bath Goodlander, program coordinator at the Luce Center, told me the goal was to attract the young audience that museums have a hard time holding onto. She hired John Maccabee, a former historical novelist and current game designer, to plan and execute the game, which started on September 8 and ended in an event October 25 at the museum.
While working on the game, Goodlander and Maccabee tackled questions about museum management and the digital future of brick-and-mortar museums. Can alternate reality games, which mainly take place on the Internet, be adapted for a physical collection, like a museum's? Will young gamers, with their notoriously flexible attention spans, be interested? And will regular museum-goers find the players and their quests disruptive to a more private, reflective experience?
When I asked Maccabeeall these questions, he told me I could only find the answers if I crossed the curtain: in other words, if I became a player.
The game took me from Wikipedia pages to online forums, from Washington, D.C.'s Congressional Cemetery to a dark lab hidden in the warren beneath the National Museum of Natural History. It also revealed a great deal about the Luce Center, and how the Internet has changed the museum-going experience.
1: The Game
When I started playing, I didn't know what an alternate reality game (ARG) was.
Maccabee sent me to Wikipedia, that great library of contemporary knowledge, which describes an alternate reality game as follows:
"An interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants' ideas or actions."
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Related topics: Games and Competition Internet Museums
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Comments (2)
As a 71 y.o. avid museum visitor, I really appreciated learning about ARG games--had never heard of them--and their integration with "educational exposure". Thanks.
Posted by Anita Vlismas on January 25,2009 | 09:24 AM
wow, a year's worth of ARG education in this crash course. kdos to the museum for this complex introduction to the museum - I admire the lofty goal of making museums matter to the GenX, GenY and other GenYoung. thanks to the writer - who appears to be a decent journalist, writer and museum enthusiast.
Posted by ava jaipuria on January 3,2009 | 01:33 PM