Content ID:
Field:


  • About Smithsonian
  • Email Updates
  • Member Services
  • Shop
  • Archive
Smithsonian.com
  • Smithsonian Institution
  • Smithsonian Channel
  • goSmithsonian
  • Air & Space magazine
  • Home
  • History & Archaeology
  • People & Places
  • Science & Nature
  • Arts & Culture
  • Travel
  • Photos & Videos
  • Games & Puzzles
  • Subscribe
  • Art & Artists
  • Music & Literature
  • Photo of the Day
  • Smithsonian Institution
  • Trends & Traditions
  • Arts & Culture

Digital Attic

Dag Spicer, senior curator at the Computer History Museum, discusses 1950s mainframes, an original Apple One and Steve Wozniak's baby shoes

  • By Haley Crum
  • Smithsonian.com, July 01, 2007

Article Tools

  • Font
  • Share/Save/Bookmark Share
  • Email
  • Print
  • Digg Digg
  • Comments
  • StumbleUpon StumbleUpon
  • RSS
  • Reddit Reddit

    Related Topics

    Computers

    What can people expect to find at theComputer History Museum?

    The Computer History Museum is home to the world's largest collection of computers and computing related artifacts. So you can find everything from an Abacast to a ChRate super computer; an original Apple One to thousands of original advertisements. For example, advertisements from the '50s and '60s on computers and mainframes to audio recordings and video recordings of TV commercials and computer pioneers talking about their inventions.

    We currently have about 15 million pages of technical information, terabytes of historical software and tens of thousands of individual artifacts. We're America's attic, but for computers.

    How did it come about?

    It started in '79 when two people, Gordon Bell and Ken Olsen, who is the co-founder of Digital Equipment Corporation, or DEC as its known, heard of the WorldWin computer from MIT being loaded onto a truck and carried to a dump in Boston. The MIT WorldWin computer is a one of a kind machine. It was done in the early 1950s and had an enormous impact on computer design in the United States, and it was about to be scrapped, basically. Just melted down. They literally turned the truck around. They told the drivers to turn around, unload everything and told them, "We'll take it." Even then, Ken Olsen was very influential and Bell and Olsen were both MIT alumni, and they made it happen. I don't even think there was any money involved. So that was the start of the museum, the first artifact really.

    What's the appeal of these things?

    One thing is nostalgia. You should never underestimate the power of that. A lot of the people, not just from the industry, come here and you can instantly tell how old they are, even if they were in a suit or something with only their eyes exposed, because they light up when they come to their first computer. So if it's a mainframe from the '50s then they are probably in their 70s or 80s, and if it's a Commodore 64 then they're probably 30-something and so on. It's very generational, the nostalgia, because computers are changing and have always changed so fast. There's just a huge variety, and of course they shrink with each generation—the computers, not the people.

    What do visitors find most surprising?

    What can people expect to find at theComputer History Museum?

    The Computer History Museum is home to the world's largest collection of computers and computing related artifacts. So you can find everything from an Abacast to a ChRate super computer; an original Apple One to thousands of original advertisements. For example, advertisements from the '50s and '60s on computers and mainframes to audio recordings and video recordings of TV commercials and computer pioneers talking about their inventions.

    We currently have about 15 million pages of technical information, terabytes of historical software and tens of thousands of individual artifacts. We're America's attic, but for computers.

    How did it come about?

    It started in '79 when two people, Gordon Bell and Ken Olsen, who is the co-founder of Digital Equipment Corporation, or DEC as its known, heard of the WorldWin computer from MIT being loaded onto a truck and carried to a dump in Boston. The MIT WorldWin computer is a one of a kind machine. It was done in the early 1950s and had an enormous impact on computer design in the United States, and it was about to be scrapped, basically. Just melted down. They literally turned the truck around. They told the drivers to turn around, unload everything and told them, "We'll take it." Even then, Ken Olsen was very influential and Bell and Olsen were both MIT alumni, and they made it happen. I don't even think there was any money involved. So that was the start of the museum, the first artifact really.

    What's the appeal of these things?

    One thing is nostalgia. You should never underestimate the power of that. A lot of the people, not just from the industry, come here and you can instantly tell how old they are, even if they were in a suit or something with only their eyes exposed, because they light up when they come to their first computer. So if it's a mainframe from the '50s then they are probably in their 70s or 80s, and if it's a Commodore 64 then they're probably 30-something and so on. It's very generational, the nostalgia, because computers are changing and have always changed so fast. There's just a huge variety, and of course they shrink with each generation—the computers, not the people.

    What do visitors find most surprising?

    Some of them are sort of dismayed that computers that they've used are in a museum, because it makes them feel like they should be in a museum. Literally, they've said that to me. Even people who are young, in their 20s, are quite shocked that it's already in a museum. Another thing they say that I hear a lot is, "Wow, look how huge these things are!" as they go back and look at the mainframes. Another thing you hear is "I had no idea," and that can be in reference to almost anything. For example, "I had no idea how expensive memory was in the '50s," or about the amount of power things took, and the complexity of everything.

    What is the most popular attraction?

    A really popular one is this thing called the Kitchen Computer, which is actually a machine by Honeywell, but one that was marketed by Neiman Marcus on the cover of their 1969 Christmas catalogue. It cost $10,000 and was a woman in a long, flowing apron, and she's sort of seductively leaning against this computer, using it to store her recipes, which is really funny because it had no interface device so she would have had to basically been a computer scientist to use it.

    We also have a super computer, which is very interesting. It's round and has a bench around it so you can sit on it. We have one in our study collection and one in our lobby. The one in the lobby was $10 million when it came out in 1970. It was called the world's most expensive love seat.

    Computers are advancing at a very fast pace. What makes it into the museum and what doesn't? Are there any criteria for donations?

    Yeah, there are. The first is anything by inventors—so if it was Steve Wozniak's baby shoes (that's sort of a silly example), that's what we would want. The second thing we look for are unique items, one-of-a-kinds. Thirdly, things that were produced in enormous quantities, like the IBM PC, for example. Failed products is the fourth category. There are tons of those in the market and they're really interesting to collect, because one of the first things companies do is try and erase all trace of their history of any failed products. And it's important to remember the past.

    How closely is the museum working with the computer industry today?

    We have a few really kind donors, in the sense of having some kind of corporate commitment beyond money. Money is always nice, but there is a way to go beyond that which is to kind of say, "We actually really believe in what you're doing and we're going to help you," instead of saying, "Here's $10,000." So HP and IBM are two examples. We work really closely with them. It's extremely cordial. We always clear things with them to make sure it's cool from an intellectual property point of view to display their items. It almost always is because it's so old it has almost no commercial value.

    Where do you see the future of computers going?

    In some sense, computers have hit a plateau architecturally, which may sound like a strange thing to say from a curator. But from my perspective the action is really in medicine. However, it's medicine as defined by computers. Every significant advance in the last five years, and probably for the next 20, will result from the application of computers and medicine.

    There are new genes found almost weekly for human ailments, and in the last 18 months or so that has absolutely turned into a flood, and it's all driven by computers that are controlling immense databases. You simply could not do this work by hand. I mean, even to do a fraction of it could take you years where a computer could do it in seconds. It's that huge—years versus seconds.

    So what about from a more computerized products point of view? Robots, maybe?

    Absolutely, yes! In fact the Roomba, the little automatic vacuum cleaner, is selling by the tens of hundreds of thousands [on the market]. It's intelligent; you can turn it on and just let it go.

    Our museum has lots of robots that seemed like a good idea at the time, but there was just no way. For example, a lot of them in the '70s, they were basically like a car stereo with an eight-track player and two speakers, in some kind of plastic shell to make it look like a person or a robot—and a couple of flashlights for eyes. They're a joke. You would never use them. They would probably just fall down the stairs and break into a million pieces or set your house on fire. So it'll be a while I think before we get real robots.

    But you don't really need robots. We are building intelligence into much simpler things, like light switches and your car. Those are all really useful things.


    1 2 3


    Related topics: Computers

     
    Comments

    Post a Comment


    Name: (required)

    Email: (required)

    Comment:



    Advertisement


    Most Popular Video

    • Newest
    • Most Viewed
    Coral Reef Spawn

    How Coral Reefs Spawn

    Watch coral reefs reproduce in a flurry of carefully-timed action

    Flipping Out Over Pinball

    David Silverman has collected more than 800 pinball machines to preserve their history

    Sing Along to the Messiah

    Sing Along to the Messiah

    The story within Handel's famous piece is what drives its enduring popularity

    A Rare Look at Tucker Cars

    Collector David Cammack owns three of the 43 remaining cars in existence designed by Preston Tucker

    The Residents of Arlington Cemetery

    While President Kennedy may be one of the best known gravesites in Arlington, there are many other notable Americans buried there

    The Ju/'Hoansi Tribe in Action

    Over the course of 50 years, John Marshall filmed the African tribe, tracking how their nomadic culture slowly died out

    Watch the Gecko's Tail Flip

    Leopard geckos can shed their tail to distract predators, and the tails can leap up to 3 cm in one jump

    A Final Takeoff

    Watch one of Amelia Earhart's final takeoffs

    Most Popular

    • Viewed
    • Emailed
    • Commented
    1. Ten Notable Apocalypses That (Obviously) Didn’t Happen
    2. Tattoos
    3. A Brief History of the Salem Witch Trials
    4. Wolves and the Balance of Nature in the Rockies
    5. 28 Places to See Before You Die—the Taj Mahal, Grand Canyon and More
    6. Top Ten Places Where Life Shouldn't Exist... But Does
    7. Ethiopia's Exotic Monkeys
    8. Crawling Around with Baltimore Street Rats
    9. John Brown's Day of Reckoning
    10. Evolution in the Deepest River in the World
    1. Ten Notable Apocalypses That (Obviously) Didn’t Happen
    2. Crawling Around with Baltimore Street Rats
    3. Invasion of the Longhorn Beetles
    4. How Arlington National Cemetery Came to Be
    5. Terra Cotta Soldiers on the March
    6. Ethiopia's Exotic Monkeys
    7. The Surprising Satisfactions of a Home Funeral
    8. 28 Places to See Before You Die—the Taj Mahal, Grand Canyon and More
    9. Boise, Idaho: Big Skies and Colorful Characters
    10. Teaching Cops to See
    1. Ten Notable Apocalypses That (Obviously) Didn’t Happen
    2. How Arlington National Cemetery Came to Be
    3. A Brief History of the Salem Witch Trials
    4. Evolution in the Deepest River in the World
    5. Artist William Wegman
    6. From Brooklyn to Worthington, Minnesota
    7. Man Ray’s Signature Work
    8. Underwater Photo of the Human Body
    9. What would you add to the Smithsonian Life List?
    10. The Rescue of Henry Clay

    - - - Advertisements - - -


    Join Us

    Facebook

    Facebook

    Become a fan of Smithsonian magazine's official Facebook page!

    Twitter

    Follow Smithsonian magazine on Twitter

    In The Magazine

    December 2009 Issue Cover

    December 2009

    • Wildlife Trafficking
    • Hallelujah
    • The Pyramid Man
    • Glee Mail
    • Savoring Puebla

    View Table of Contents »

    Smithsonian magazine presents

    6th Annual Smithsonian Photo Contest Winners

    Out of more than 17,000 entries contributed from around the world, Smithsonian and its readers select the year's best

    • Smithsonian Store
    • Smithsonian Journeys

    Kokeshi Dolls

    Item No. 85070

    Antarctica: Aboard National Geographic Explorer

    Journey to Antarctica to experience this otherworldly and unparalleled wilderness up close. (Jan 7 - 21, 2010)



    View full archiveRecent Issues

    • December 2009 Issue Cover
      Dec 2009

    • November 2009 Issue
      Nov 2009

    • October 2009 Issue Cover
      Oct 2009

    Newsletter

    Sign up for regular email updates from Smithsonian magazine, including free newsletters, special offers and current news updates.

    Subscribe Now

    About Us

    Smithsonian.com expands on Smithsonian magazine's in-depth coverage of history, science, nature, the arts, travel, world culture and technology. Join us regularly as we take a dynamic and interactive approach to exploring modern and historic perspectives on the arts, sciences, nature, world culture and travel, including videos, blogs and a reader forum.

    Explore our Brands

    • goSmithsonian.com
    • Smithsonian Air & Space Museum
    • Smithsonian Institution
    • Smithsonian Catalogue
    • Smithsonian Journeys
    • Smithsonian Channel
    • Site Map
    • Privacy Policy
    • Copyright
    • About Smithsonian
    • Contact Us
    • Advertising
    • Reader Panel
    • Subscribe
    • RSS
    • Topics

    Smithsonian Institution

    Produced by Clickability